![starsector ships not attacking starsector ships not attacking](https://1.bp.blogspot.com/-Rkurxu9Q0Ds/UnEOvUC54tI/AAAAAAAADGA/cgfFDsWMy0c/s640/Yamato2.jpg)
If you loot a bunch of ai-cores, you can turn them in for rep or squirrel them away for future use.
#STARSECTOR SHIPS NOT ATTACKING FREE#
Feel free to sell survey data if you're surveying, that's harmless to your interests right now. You may happen to stumble across such opportunities while turning in the latest haul from your tech-mining operation. Or you can stay closer to home, there are lots of ruins around the core worlds that you can visit instead while you're waiting to take advantage of humanitarian crises. Going off into the blue yonder with an exploration ship and a tanker to loot planets is also fine dosh if you can keep from being eaten by REDACTED. Local bounties or the modded international bounty board missions are good fun. If you're not in a position to do that yourself, you can probably do some work in any system that's currently running extra hot, too. Reducing accessibility to a colony by murdering the merchants who try to reach it is always a neighborly thing to do, as within a month or so they'll start paying exorbitant prices for the goods you looted. Shielded Cargo Holds are handy for contraband. The Black Market doesn't have awful tariffs associated with it, but you can generate some suspicion for large transactions and getting caught with your transponder off can be awkward.
![starsector ships not attacking starsector ships not attacking](http://massassi.ourhobby.com/massassi/pictures/episode_2/img/geonosis06.jpg)
As a faction, they live around a black hole with a couple pirate stations nearby.īombing Hegemony planets means blowing up Hegemony fleets, and the Mayasuran and Kadur ships look most fitting in that role. I enjoy mounting their weapons, lots of long-range ballistics. Their ships have substandard shields and mobility options that get them into trouble. They're another "What if the Hegemony wasn't quite so good at butchering civilians," idea that favours Eagle and Falcon variants, no Hammerheads.
![starsector ships not attacking starsector ships not attacking](https://vignette.wikia.nocookie.net/okami/images/b/b5/Goryeo.png)
My favorite weapons come with the Kadur Remnant. As a faction they're a, "What if Mayasura's population wasn't wiped out by Hegemony and Luddic war crimes," thing. There's even an absurd phase ship battleship Hammerhead because they thought the Doom was ugly. They made a cruiser and battleship sized Hammerhead and a beefier destroyer too. They explore Core era tech and pay special attention to the Hammerhead. If you dig more vanilla appropriate looking ships, the Mayasuran Navy is fairly high quality with a couple exceptions that might just be a matter of differing taste. Lots of their weapons just look rad, too. The Metafalicia, in particular, is so much fun to use as a solo ship. I don't actually like flying the Imperial or Sylphon ships in general, but I'm perfectly happy to sink merchant fleets in their space. If the Space Battleship Yamato or Space Pirate Battleship Arcadia interest you, Interstellar Imperium includes the first and Sylphon RnD features the Metafalicia, a variable ammo cannon equipped ghost ship that gets tougher the higher its flux spikes, as well as high tech versions of the Tahlan Nibelung. Lowest of low tech, from the days where space battleships broadsiding each other was a thing.Īnd if it wasn't a thing, I feel it should have been. Those two ships are a bit much, while the Nibelung and its variant bounty ship both look and play the part of pre-Mastery Era designs. They add a bunch of setting appropriate ships to the general pool that include proper SPACE BATTLESHIPS that aren't the Yamato and also aren't the Arcadia. One of my new favorites is Tahlan Shipworks.